Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Poison Weapon

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Edit Page Content

Poison Weapon [one-action] (Feat 4)
Manipulate, Rogue

Requirements You are wielding a weapon.

You apply a Contact Poison or Injury Poison to the required weapon; if you have a free hand, you can Interact to draw a Poison as part of this action. This Poison can be one of the simple Injury poisons you can create due to this feat (see Special), or another Contact or Injury Poison you’ve acquired (such as those in GM Core).

Special During your daily preparations, you can prepare a number of simple Injury poisons equal to your rogue level. These follow the rules for Injury poisons (GM Core), except that they deal 1d4 Poison damage with no saving throw. Only you can apply these poisons properly, and they expire the next time you prepare.

Attributes

category
Feats
level
4
subcategory
Rogue
traits
Manipulate, Rogue
Advertisement Create a free account